Discover luxury backgammon sets on sale!

Comprehensive Analysis of Backgammon Rules Around the World

Dive into the fascinating history, official rules, regional variations, and online platforms of one of the world’s oldest board games — Backgammon. From ancient Persia to modern digital play, learn how this 5,000-year-old strategy game evolved, what makes it unique across cultures, and how international tournaments are governed today. Perfect for beginners and enthusiasts alike!

6/6/20256 min read

Introduction to Backgammon

Backgammon is one of the oldest known board games, with roots tracing back over 5,000 years. It seems likely that it began in ancient Persia, with archaeological finds in Shahr-e Sukhteh, Iran, dating to 3000 BC. The game spread to Mesopotamia, Egypt, Greece, Rome, and India, evolving into the modern Western version by the 17th century, known as “Tables” in medieval Europe.

Official Rules Explained

The standard rules, as used in international play, are clear and structured:

  • Setup: The board has 24 points (narrow triangles) in four quadrants of six, with a bar in the middle. Each player starts with 15 checkers: 2 on the 24-point, 5 on the 13-point, 3 on the 8-point, and 5 on the 6-point for one player, mirrored for the other.

  • Movement: Players roll two dice each turn, moving checkers according to the numbers rolled. Checkers must land on open points (not occupied by two or more opponent checkers). If a point has one opponent checker, it can be hit, sending it to the bar.

  • Hitting and Entering: A hit checker goes to the bar and must re-enter the opponent’s home board before other moves. Entry is based on the dice roll, and if no legal move is possible, the turn is lost.

  • Doubling Cube: The cube, starting at 1, can be offered to double stakes at the start of a turn. The opponent can accept (game continues at doubled stakes) or decline (current game ends, loser pays original stake). Control of the cube passes to the accepter.

  • Winning: A game is won by bearing off all checkers after getting them into the home board. If the loser has borne off at least one, they lose the cube value; none borne off means a gammon (double loss), and checkers on the bar or in the winner’s home mean a backgammon (triple loss).

Regional Variations

Backgammon’s rules vary by region, reflecting cultural preferences:

  • Persian (Iranian): Known as “Nard,” often played without the doubling cube, focusing on traditional movement and bearing off.

  • Turkish and Arabic: In Turkey (“Tavla”), the doubling cube is key, with a “bar point” rule for entering from the bar. In Syria and Lebanon (“Shesh Besh”), similar rules emphasize betting and cube use.

  • European and Tournament: Standard rules dominate, with optional rules like the Crawford rule (no doubling in the final match game) used in competitions.

World Backgammon Federation (WBGF)

The WBGF, based in Schwaz, Austria since 2018, standardizes rules for global play, regulating tournaments and ranking players. It works with national bodies across 28 countries, promoting Backgammon as a mind sport.

Online Platforms

Platforms like Backgammon Galaxy and PlayOK offer digital play, following standard rules but adding features like ratings (ELO-based on Backgammon Galaxy) and timers. They maintain core mechanics but enhance accessibility, differing from traditional tactile play.

Survey Note: Comprehensive Analysis of Backgammon Rules Around the World

This note provides a detailed examination of Backgammon’s rules, history, and global variations, expanding on the direct answer with a professional, academic tone. It covers all aspects requested, ensuring a thorough exploration suitable for scholarly review.

Historical Origins of Backgammon

Backgammon’s origins are deeply rooted in ancient civilizations, with research suggesting its earliest evidence dates to around 3000 BC, with the discovery in Shahr-e Sukhteh, Iran, revealing a rectangular ebony board, 60 turquoise and agate markers, and dice, featuring a serpent coiled 20 times for game slots

This site, part of the Bronze Age Helmand culture, is considered one of the world’s oldest urban settlements, with artifacts suggesting a game predating modern Backgammon’s 24-point layout.

The game spread across ancient cultures, with similar board games found in Mesopotamia (e.g., the Royal Game of Ur, 2600 BC), Egypt (e.g., Senet, 3000 BC), and India (e.g., Pachisi, linked to Gyan Chaupar)

In Persia, it was known as “Nard” or “Nardshir,” possibly honoring Ardashir I, with texts like Kār-nāmag ī Ardaxšēr ī Pāpakān and Wičārišn ī čatrang ud nihišn ī nēw-ardaxšēr attributing its invention to Bozorgmehr, vizier of Khosrow I

This highlights its cultural and political role in Sassanid Persia.

In Greece and Rome, Backgammon-like games were popular, with Romans calling it “Tabula” or “Alea,” and Emperor Claudius reportedly having a board in his chariot

By the medieval period, it was known as “Tables” in Europe, evolving into the modern Western version by the 17th century, with increased popularity in the 1960s due to Prince Alexis Obolensky’s tournaments

Official Rules of Backgammon

The official rules, as standardized by the World Backgammon Federation (WBGF), are detailed and ensure consistency in play:

  • Setup: The board consists of 24 points (narrow triangles) in four quadrants of six, with a bar dividing it. Each player has 15 checkers, starting with 2 on the 24-point, 5 on the 13-point, 3 on the 8-point, and 5 on the 6-point for one player, mirrored for the other

    .

  • Movement: Players roll two dice, moving checkers according to the numbers. Checkers must land on open points (not occupied by two or more opponent checkers). If a point has one opponent checker, it can be hit, sending it to the bar

    .

  • Hitting and Entering: A hit checker goes to the bar and must re-enter the opponent’s home board before other moves, based on the dice roll. If no legal move is possible, the turn is lost

    .

  • Doubling Cube: The cube, starting at 1, can be offered to double stakes at the start of a turn. The opponent can accept (game continues at doubled stakes) or decline (current game ends, loser pays original stake). Control passes to the accepter

    .

  • Scoring: A game is won by bearing off all checkers. If the loser has borne off at least one, they lose the cube value; none borne off means a gammon (double loss), and checkers on the bar or in the winner’s home mean a backgammon (triple loss)

    .

  • Optional Rules: Include automatic doubles (same first roll doubles stakes, cube to 2) and beavers (immediate redouble after being doubled, retaining cube control)

    .

Regional Variations of Backgammon Rules

Regional variations reflect cultural adaptations:

  • Persian (Iranian): Known as “Nard,” often played without the doubling cube, focusing on traditional movement and bearing off. Rules are similar to standard, but casual play may handle bearing off differently

    .

  • Turkish and Arabic: In Turkey (“Tavla”), the doubling cube is key, with a “bar point” rule for entering from the bar. In Syria and Lebanon (“Shesh Besh”), similar rules emphasize betting and cube use, with mixed Persian and Turkish numbers for dice calls

    .

  • European and Tournament: Standard rules dominate, with optional rules like the Crawford rule (no doubling in the final match game) and Holland rule (no doubling until after two rolls post-Crawford) in tournaments

    .

  • Other Variations: Britain limits checkers to five per point; Middle East may disallow “hit-and-run” in the home board. Relatives like Acey-Deucey, Long Gammon, and Hyper-Backgammon introduce unique rules

    .

World Backgammon Federation (WBGF) and Standardization

The WBGF, based in Schwaz, Austria since 2018, standardizes Backgammon globally. Its functions include regulating competition rules, assessing and ranking players, and establishing regional bodies across 28 countries, including Argentina, Australia, Austria, Belgium, Canada, Cyprus, Czechia, Denmark, Egypt, France, Germany, Greece, Hungary, Japan, Iceland, Ireland, Italy, Montenegro, New Zealand, Norway, Romania, Serbia, South Africa, Sweden, Switzerland, Turkey, United Arab Emirates, United Kingdom, and the United States

. It promotes Backgammon as a mind sport, organizing tournaments like the World Championship

Online platforms have expanded Backgammon’s reach:

  • Backgammon Galaxy: Offers live opponents, game rooms, rankings, stats, user profiles, messaging, game records, and mobile support. Uses a modified ELO rating system, requiring wins in both match and “skill battle” (error rate) for rating points, powered by XG2 Software for analysis

    . Recent updates introduced coin systems and limited opponent selection, differing from traditional play’s tactile experience.

  • PlayOK: Similar features, with a simple interface for live play, rankings, and stats, adhering to standard rules

    . Both platforms maintain core mechanics but add digital features like timers and leaderboards, enhancing accessibility but altering the traditional social interaction.

Conclusion

Backgammon’s rules, from ancient origins to modern adaptations, reflect its global appeal. The official rules provide a consistent framework, while regional variations and online platforms like Backgammon Galaxy and PlayOK showcase its adaptability. The WBGF’s standardization efforts ensure its competitive integrity, making Backgammon a timeless game connecting cultures and technologies.

Key Citations